Any mystique around the strange forest Dark And Darker Gold witch I encounter about an hour into my journey is lost when she starts expositing about demons in what sounds like the default female human voice from a 2000s RPG. Each villager has their own traits and aptitudes that affect how they perform and incline them towards certain jobs.
The art-style, at least, fits the bill perfectly. The dragon is a distorted, surreal creature, like something out of a horrible picture book that would have given me nightmares as a kid—it's a really unique and memorable design. Creatures like him are the sort of dark gods of the forest.
And that ancient swamp horror is as wonderfully disgusting as you'd expect, an oozing, diseased behemoth that manages to look simultaneously tragic and terrifying. Listen, sometimes you have to make choices for the greater good, even if that greater good is just getting to the next bit of horrible wilderness to build another gord.
You can fight them, but the witch warns it will be a near-impossible battle—given my "army" consists of 10 flea-bitten peasants, I don't fancy risking it. It's rather easier to bargain with them, leading me to that discrete bit of child sacrifice, feeding a young 'un into his gaping maw.
When you're not hanging out with witches and demons, the day-to-day running of your settlement is the focus. The basics are fairly simple—you build buildings that allow you to assign jobs to cheap Dark And Darker Gold your small band of peasants, such as woodcutter or forager, and they automatically head out to do them.
The Wall