BioWare published an article on SWTOR’s system design, discussing the
studio’s goals and how they present new game content. There is not much
actual information that players can learn in the article, but the
official plan is to provide better information on how to get specific
items, such as decorations and special rewards. The continuous
optimization of game content will better attract players to buy SWTOR
Credits.
But the article does give players some insights into
their game design philosophy. These concepts place great emphasis on
setting short term, medium-term and long-term goals for players. Every
time they complete these goals, they will receive rewards, such as SWTOR
Money. Of course, simply getting SWTOR Credits by completing the goal
may not meet the players’ game needs. If necessary, they can choose to
buy SWTOR Credits.
In
the article, Bryan gave a shot that players can use to view the game
system. Players can study the upgrade and skill upgrade system from the
perspective of this system design, because it is the most important
system in the game. And the system is being transformed for the new
Legacy of the Sith expansion pack, to bring players a better gaming
experience. To attract them to buy SWTOR Gold.
A good leveling
and skill improvement system needs to perform well in teaching and
games. SWTOR has repeatedly sacrificed player teaching, causing many
players to find the game operation too challenging. It is more difficult
for new players to take part in the game because they are not used to
complex operations, such as difficult jumps. If the developer wants more
players to play SWTOR and go to SWTOR Credits Buy, then they need to upgrade the teaching system.
The Wall