I'd argue that
OSRS Gold the progression of gears in the gauntlet is in fact
nonexistent. You are given a weapon that is of a chosen attack style, you
do not choose which weapon you'll use however, you're forced to find and
take down a monster that's always generated within the same zone to get
another one and the boss will always require you to use more than one
type of weapon. The armor is simply crystal armor being improved over and
over again with an all-purpose combat style.
In dungeoneering, the equipment advancement was more similar to overworld
RuneScape. Find ores/logs of your tier that you can use to increase your
level (or receive them as random drops from mobs), make the weapon you'd
like to use of any type that's available within rs, prepare the runes
that are required for the spell you cast, and equip yourself with armor
for each combat style in case you need it. Check out the final boss's
stats are to determine if you need to change your game plan. Also, you
had to survive on whatever food/potions the game gave you, it was not
always bouldebass. Sometimes, however, you had to live off small eels.
Rammernaut for example was weak to magic. Lexus was vulnerable to melee
and ranged but it was also able to reflect the damage back at you.
Sagittarius had range resistance and was strong against magic while being
an experienced ranger on an area that was oriented towards range, you
were forced to engage in melee. A necro-bosse on the occult floors had a
physical wall preventing your ability to engage in combat with melee, and
an ice stalker boss was weak to the stabbing melee and range, but was
located in an ice skating rink that he would drag your body around making
melee tougher, astea would exchange prayers and as well as using ice
barrages to the other side, so you'd always need different combat styles.
The skeleton horde was a wave-based boss which had three different combat
styles attacking you, kal-ger literally switches weapons mid-fight as
well as took your prayer buffs and disabled the protections you had, he
switched sides of the arena so that you had to face the enemy head-on, or
take you to a pool of lava However, confronting the head-on would mean
taking more damage unless he was engaged in a range/mage phase so that
you could range/mage him back.
What's in gauntlet? A big boss with obnoxious motion mechanics that could
get you killed due to unreliable paths/pings, as well as attack style and
prayer switches developed to be far more predictable than astea for
instance. Do you know who else was known for having a bad movement style?
The pummeler. The difference was that it was not consistently and it was
not regular and was an element to stop the player from making his defense
nearly unkillable, instead of causing annoyance to players with their
obnoxious moves within the box.
There's merit to "how far you've come by preparing yourself in this
instance" in the gauntlet. However, if the outcome is a hard-fought
victory or utter failure, or dungeoneering that is, either a hard-fought
or a success with some losses, I'd rather take the latter. Each loss in
the gauntlet is wasted time. Each death in
buy Runescape gold dungeoneering was a minor
setback towards the eventual success and progress.